Beastword Duel

BEASTWORD DUEL

Lay animal names on the board. Every beast you spell charges the rival mage.
YOU · THE LEXIMANCER
200/ 200
TURNYOURSBAG 77
RIVAL · THE HEXER
8 tiles200/ 200
Your turn. Spell the first beast across the ★.
YOUR RACKSCRY ×3
Click a square to aim (click again to turn ↓), then type. Or pick a tile and click a square, or drag it. Words must connect, and every word you form must be an animal. A ? tile is wild: it becomes any letter but scores 0. There is always at least one beast you can make: if the board blocks your rack, fate trades in the fewest letters needed and those tiles flash red. Swap trades the selected tile or your whole rack and ends your turn.
TWword pts ×3 DWword pts ×2 TLletter ×3 DLletter ×2

BESTIARY 0 / 0 discovered

Lethality = (Mass + Speed) × Ferocity, times the swarm size. Damage = Lethality + letter points × word bonus. New tiles on DL/TL boost a letter, DW/TW multiply the word's letter points (up to ×3). The beast decides most of the damage; the squares decide the rest. Undiscovered beasts show their first letter and length. Click a discovered beast to hear its call. The bag itself is built from this list: letters show up as often as they do in animal names, and rare letters score more.